Zoom shortcuts onshape11/29/2023 So the main thing in your case here was your original curve profiles used to extrude the main body did not have lines tangent to the arcs. So spots that are somewhat close to being tangent but are off by a little bit can be particularly difficult. There is more like a "zone of overlap" instead of a crisp intersection in those cases. It's especially difficult to calculate intersections between shapes that meet at a shallow angle. If you know you are going to want to fillet something it's best to take extra care during the earliest stages of drawing profile curves to make sure they are of good quality.Īreas that meet up smoothly are easier for filleting to process because fillet surfaces between pieces that are tangent smooth will naturally meet up end to end while fillets that try to cross over a sharp creased edge need to be extended and intersected with each other. In your case here the main problem is that there are creases in these spots that you would want to be smooth: That said, you could probably get these done in Moi if the quality of the geometry was better.įillets are already difficult to calculate and giving them messy geometry makes things even more complicated. Click one of the sides of the cube to view the graphics area normal to that plane (top, bottom, front, back, right, left). You may need to import your models that you want to fillet into a different CAD program like OnShape or Alibre and do the fillets over there instead of in MoI. Well I guess the fundamental problem is that filleting is a very complex and difficult operation and it takes a very large amount of time and effort to make a filleting engine that can handle any kind of geometry. 3dm model file so I can take a look and maybe give some suggestions on that specific case? If you are still having trouble making a particular selection can you please post the. In general though if there is a lot of stuff getting in your way and you're having difficulty selecting some particular object that usually means you need to be hiding things to simplify your working environment so you don't have so much stuff being displayed all at once. Onshape Keyboard Shortcuts With PDF Cheat Sheet Scan2CAD WebbThe following keyboard shortcuts are. If you start on the right and drag towards the left that will make a dashed "crossing window" that will target anything that intersects the window even partially. Useful keyboard shortcuts for OS X and Windows. That will make a window that will only select things that are completely inside the selection window. Then also you would want to start the selection on the left side and drag towards the right. Select the extrude tool Feature shortcuts. Invert Wheel Zoom Direction Inverts the direction of the mouse wheel zoom.Hi Nikita, if you hold down Shift+Ctrl that will force a selection window no matter where you click so you don't need a blank spot to start the window select. A complete introduction to Onshape CAD by designing a fully-functional model rocket. Invert Zoom Direction Inverts the Zoom direction for Dolly and Continue zooming. Horizontal Moving left zooms in and moving right zooms out. Vertical Moving up zooms out and moving down zooms in. Dolly Dolly zooming works similarly to Continue zooming except that zoom speed is constant. The directions can be altered by the Vertical and Horizontal radio buttons and Moving up from the initial click-point or to the right will zoom out, (and not the value) of zooming by moving away from the initial click point with Ctrl-MMB. Continue The Continue zooming option allows you to control the speed To zoom in, hold Ctrl-MMB while dragging from the center of the screen towards the edge. To zoom out, hold Ctrl-MMB while dragging from the edge of the screen towards the center. Scale Scale zooming depends on where you first click in the view. Zoom StyleĬhoose your preferred style of zooming in and out with Ctrl-MMB. Trackball Is less restrictive, allowing any orientation. However, you gain the sense of “Up” and “Down” which can help if you are feeling disoriented. The drawback to using the Turntable style is that you lose some flexibility when working with your objects. This behaves like a potter’s wheel or record player where you have two axes of rotation available,Īnd the world seems to have a better definition of what is “Up” and “Down” in it. Rotates the view keeping the horizon horizontal. Select how Blender works when you rotate the 3D View by default when holding MMB.
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